January 13, 2010

We're Looking to Grow

Mike Rohde says The Goozex Report is ready to grow again. We want to add two new people to the team. We are looking for a Managing Editor who wants to help grow and develop the site. If you're an idea person who loves to get out there, network and socialize, and write a few blog posts every month then get in touch with us. We are also looking for a new Associate Writer. This position requires a passion for gaming and the ability to write at least three times a month. Let us know if you think you have the chops!

These are not paid positions, but we do offer worthwhile incentives that would have most Goozers drooling over. We are looking for serious folks who want to start a career in video game journalism, marketing and site development.

Contact Mike Rohde and let me know why you think you'd make a good fit with the team.

Managing Editor Description

  • Write at least three posts a month

  • Social network your articles

  • Help social network the other writers' articles

  • Attend gaming conferences and press events

  • Develop contacts in the game industry for the purpose of interviews, giveaways and contests

  • At times, help the Executive Editor work with the writers in editing and publishing their articles

  • Help recruit new writers

  • Develop ideas for the blog in terms of content and promoting the site


Associate Writer Description

  • Write three times a month

  • Social network your articles

  • Help social network the other writers' articles


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January 12, 2010

Silent Hill: Shattered Memories | Video Review

Shawn Lebert says, or is it, he shows, or is it, he recorded... Either way, this is awesome. Any fan of the Silent Hill series who owns a Wii owes it to themselves to watch and listen. And stay tuned to the end for the final review score.


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January 11, 2010

Multiplayer and Co-Op is the Equivalent to Reality TV

Mike Rohde says How much fun I have playing a video game has always been the defining criteria when it comes time for me to decide if I really like the game or not. Lately though, multiplayer and co-op games are forcing me to reconsider this approach. For example, when I play games like Left4Dead or Borderlands in single player mode, I get bored, very quickly. When I play online with a bunch of strangers, I get a mixed bag of results depending on who I am playing with. When I play online with my brother, then suddenly I have a good time. Based on that, is Left4Dead and Borderlands a good game or a bad game? If I used my sole criteria of how much fun it is, the answer is no longer Yes or No, it becomes a Sometimes; it all depends on who’s online at the time.

The main problem with games that are focused on multiplayer and co-op is that there is very little creativity behind the game. In Left4Dead you get zombies. In Borderlands you get a wasteland. For those two games you basically get a premise and then it’s up to you and your buddies to fill in the rest. It’s a lot like reality TV. There’s a premise, and then it’s up to Joe Public to provide the entertainment. There’s no script. No paid actors. Corporations love this kind of programming because it’s cheap and easy to produce. They don’t have to worry about actors demanding higher wages or worry that the writers will go on strike. It’s easy-cheesy for them. And so far, the American public eats that stuff up like it’s apple pie with a frozen Snickers on top. Reality TV is all fat and calories with no substantial nutrition. The same could be said for multiplayer and co-op games.

Is this a good thing or a bad thing for the video game industry? I guess that depends on how many good friends you have that want to play the same games as you do. It’s kind of like hearing about this supposedly great party and you really want to go but all of your friends are busy so you decide to go yourself. You get to the party and everyone is sitting in chairs staring at walls. You think to yourself, “This is lame.” So you call your friends and say, “Get your ass over here, I’m dying!” Your friends say, “All right, my other plans fell through anyway.” Your friends eventually show up, you start laughing and joking and next thing you know you’re having a great time (there’s no such thing as a boring party; only boring people). You go home thinking to yourself, “What a great party.” The point is, it wasn’t the party that was great, it was sharing it with your friends that was great.
The game industry is catching on to this. They are learning they don’t have to make great games to have you think they are great. They simply have to make a game that you and your friends can play together. And there you have it: the downfall of creative, original games all in the name of catering to what reality TV started…

This generation of consoles is developing a new genre. Let's call it the Social genre. Is this a good thing for games or bad? If you have great friends then it doesn't matter cause you'll have fun no matter what. If you want to experience original, creative IP that pushes the boundaries then you might be in trouble. Can you imagine 2009 without Batman: Arkham Asylum?


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January 10, 2010

Paying Tribute to Dragon Age: Origins

Mike Rohde Says when I completed the Human Noble story line, and took my Rogue, Mage and ever-faithful Mabari war hound to battle the mighty Arch Demon, I felt how Peter Jackson must have felt when he completed the Lord of the Rings; it was that epic, awe inspiring and superb. BioWare’s Dragon Age: Origins is at the vanguard of D&D-style RPGs and has replaced Bethesda Softwork’s Oblivion: The Elder Scrolls IV as the Crown Jewel of the genre.

My credentials on this subject stretch back to humble beginnings. In 1981, I played Wizardry: Proving Grounds of the Mad Overlord on an Apple ][. The game was played on a green screen, some of you younger gamers should ask your parents what a green computer monitor was like… The monsters would appear in the top left corner, in 2D, and didn’t move. The characters were represented in text, with a name, number of hit points, and so on. You played the game by issuing commands in turn-based style. You’d hit one letter for your frontline fighter to attack, another letter for your thief to shoot an arrow or use a dagger, and another letter for your mage to heal or shoot fireballs. The action was depicted in text and the results were recorded in simple numbers.

Of course, there were dungeons, but no maps. If you wanted a map, you had to hand-draw them yourself. My dad provided graph paper for me to keep the lines straight. I can hear some of you laughing now as I type this and I can see others of you fondly remembering the same experiences. Within the dungeons there were treasure chests. If your thief had a high enough skill, the chest could be unlocked, if not then you had to come back later after leveling up. Outside of the dungeon there was a store where you could buy and sell things.

The hardware, graphics, game play and stories have changed through the years but the basic premise of Dungeons and Dragons have stayed true through the generations; and I’m sure those of you who play(ed) D&D using dice would have to agree. However, changes have been made, and they are for the better.

Some of the improvements made in Dragon Age are somewhat subtle and you might not even notice the changes were made. This is because the improvements speed up game play and don’t drag you down with mundane chores. For example, your characters will self-heal after battle. This saves on casting countless healing spells and drinking countless numbers of health poultices. After some leveling up, my characters rarely drank a health poultice during battle and instead saved them up for the final carnage. Another improvement is the shortcuts when leveling up. You can allocate your earned points manually or you can do it automatically. I still did this part of the game manually, as those experience points are hard fought and won, and I didn’t want the AI to spend them for me. But still, the option is there. Another huge, yet subtle improvement is the Junk category in your Inventory. If you’re good about moving acquired items into your Junk folder as you progress through a dungeon, then it’s easy-cheesy to offload all unwanted items when you visit the store. You can then use that gold to buy a backpack, which allows you to carry around even more useless stuff just to sell it later.

Speaking of the useless stuff… This is a part of the D&D-style games that drag me down. How many times do I have to inspect and pick up the same crappy mace, the same longsword, the same small wooden shield only to go and sell it for a few sovereigns? I know what you’re thinking, you don’t have to pillage every dungeon you visit. But if you don’t, then you’ll bypass some of the actually useful stuff. I’m hoping that someday soon the game developers will find a way to improve upon this. One idea is some kind of notification that an item you picked up is better than the one your party is currently using. For example, if you find some light leather armor, instead of having to compare and contrast the new armor to the armor your party is already wearing (and determine if having one more point of armor is worth the extra fatigue) you should see notification that this new armor is better than what your rogue is wearing; without having to flip through all the screens and compare the numbers and description. That could speed up game play considerably. More simply stated: when you find new equipment, the onscreen prompt could be as follows: “You have found Tier 2 Light Leather Armor, this will improve Leliana’s defense by 2 but will slow down her attack speed by 1. Do you wish to equip this armor now?” Personally, I would love this kind of improvement.

One more subtle improvement is that everything seemingly weighs the same, or at least, takes up the same amount of space in your inventory. In Oblivion, heavy armor would take up much more space than a dagger. Because of this, you could spend quite a bit of time deciding what to drop and what to keep, which isn’t exactly a fun task. In Dragon Age, you don’t have to make that choice. You simply drop the stuff that is obviously worth less than the new stuff that you found. That might not sound like much of an improvement, but it does lessen the decision making and gets you back to the action, which is the whole reason to play the game.

Is Dragon Age a game for everyone? No. Absolutely not. If you want a pick-up-and-play game and be done with it in a week, then skip this over and move on. This game is for dedicated gamers who are willing to learn, grow and immerse themselves in the world of Fereldon. You’ll need patience to learn the controls and the strategy. I’ve invested 60 hours into the game so far and after the defeat of the Arch Demon I immediately started formulizing how I could do better the next time through. Be forewarned: This game will steal your soul and own your console.

Dragon Age has an expansion pack announced, Awakening, coming out in March. Read the full review here on The Goozex Report.


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January 9, 2010

Sony’s Fallen Giant

Erik Kubik shares this sad moment about his PS3. My ps3 died this last Monday, right in the middle of some Red Faction Guerrilla multiplayer. The 60 GB system that loved me for the past 2 ½ years croaked. My console and I had been through thick and thin.

On that horrifying night, 30 minutes into the game my ps3 suddenly shut down, which I thought was slightly unusual. I powered the system back up, it ran for 5 minutes, beeped, and then shut down while briefly flashing a yellow light and then started flashing a red light before I powered it off completely. From my initial research on the Internet, I would say the power supply or one of the fans went bad. How can this happen? I kept my ps3 in a well ventilated area and I never used the system for more than three hours at a time.

Overall, two and a half years is a good run for a system. My regular Xbox broke after a year and a half. I sold my Dreamcast and Gamecube after a year; and they never broke down on me.

I noticed about three months ago the fans on the system were working really hard. I thought to myself at the time that I should back up my saved games. Why didn’t I do that…?

Now, I come home from work and instead of relaxing with the ps3, I attempt to watch TV or play the Wii or DS; it’s just not the same. I find myself getting bored and thinking about the ps3. Now it sits in the corner, an ominous black coffin at the edge of a slow and painful death, having gasped its last breath earlier. I have a feeling the broken console is mocking me and my despair.

I purchased my ps3 in August of 2007 so the warranty is long expired. I do have a few options though. I could pay Sony $189 dollars to fix it and receive a three-month warranty. Sony would have my black coffin for a week to two weeks. I would receive either a refurbished console or my original one. None of my data from the hard drives would be saved. I could pay a third-party repair service around $100 and they promise to save all my data and have it back to me in three days. They offer a 30-day guarantee. Based on recommendations and their feedback they appear to be legitimate and stand behind their work. Or I could save some out-of-pocket money and sell it on eBay for parts; broken 60 gb ps3’s seem to fetch $130-$150.

My biggest concern is losing the data. I have 40+ hours dumped into some of the games. Games like Fallout 3 and its DLC, Resident Evil 5, infamous and Uncharted 2. The only saving grace in losing this data is that I could clean out my game collection and trade the titles I no longer play on Goozex.

My final option is to try and pinpoint the issue and fix it myself. If it’s the fan or the power supply, those can be purchased online for $30-$50. There are plenty of videos that demonstrate the fixes. However, I run the risk of completely breaking it and wasting my time.


If I decide to get rid of it, I think it’s time I went to my local GS, use some saved up trade-in credit, and pick up a 120 gb slim.

I have a feeling my ps3 was giving me some sort of sign. Like it was telling me that I play too many video games and that I need to cut back a bit. Or maybe it was that I should have acted on the warning signs from four months ago when it started dying.

My last option is to jump on the 360 bandwagon.

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JimmyJames70