December 6, 2009
Resident Evil: Darkside Chronicles video review
October 17, 2009
Looking Forward to November
Erik Kubik Says Traditionally, November signals the beginning of the Holiday release schedule for games. More or less, from my understanding, it’s when developers stand to make the most money throughout the year, even if their games are terrible. There are some hot titles coming out. It comes down to buying now or waiting until Goozex delivers my copy.Band Hero--One of two music games coming in November, this game comes out November 1st for 360, PS3, PS2, DS and the Wii. It’s totting itself as Guitar Hero fun for the whole family. I do know it has an extensive song list, with 65 Top-Forty songs and the ability to import more songs from the other Guitar Hero games. Players will be able to drop in and out, much like Guitar Hero 5. Honestly, I’ll pass. Rhythm games are not my thing, but I do predict it will sell well with families, especially on the Wii. If you already have Guitar Hero and Rock Band then you should wait until Goozex can get you this game.
Lego Rock Band—Unfortunately, I know very little about this game. It is coming for Wii, PS3, and 360 on November 3rd. It’s nothing more than a “family friendly” rock band game with Legos. The Legos can be used to customize their avatars, vehicles, and rock dens. There will also be Lego-themed challenges. Does that mean building things or knocking them down? It seems the presence of Iggy Pop and David Bowie are there to make it more “rockable.” If I had to pick between the two, Band Hero and Lego Rock Band, I might actually pick the latter since it is something different. Anyways, unless you have small children, just wait for Goozex.
Call of Duty Modern Warfare 2 is Game of the Year material and it is making its way onto the PS3, PC, and 360. Just from the trailers every gamer knows this is going to be a great game. It has everything you love about the Call of Duty Series and more. It comes out in early November. I cannot wait to play the Special Ops mode, which is similar to the final mission in COD 4, “Mile High Club.” The multiplayer elements are going to be mind blowing. My prediction is Modern Warfare 2 is going to be a must-have for the Holiday season. Do not wait for this game on Goozex as you will have to wait many months.
Assassin’s Creed 2--This game comes out for the PS3, PC, DS, and the Xbox 360. The first game was one of my least favorite games of 2007. The previews for the sequel show an interesting game but I am worried about length. After 6 hours is that going to be it? Is the new setting, Renaissance Italy, and the new game play features like dual assassination blades and flying machines, be enough for gamers? The game slashes onto shelves on November 17th. My thoughts are unless you loved the first game wait for Goozex to bring it to you.
New Super Mario Brothers--It is time to dust off my Wii. This wondrous take on the old comes out November 15th for the Wii. Featuring 4 player co-op and 2d Game play, I can dig this. There are mushroom propellers and a penguin suit. What? No frog suit or metal helmet!? I like that Yoshi is back but I’m worried how well the 4 player co-op will work out. The game is built around the idea of working together, so what if you have ornery friends or the AI is terrible? For a gamer like me, this means the TV will meet my Wii mote. In the end, if you are a hardcore fan and are in the mindset that I gotta-have- every Mario-game, grab this game as it comes out.
Resident Evil Darkside Chronicles--I am going to buy this on launch day, the 27th of November. As a big fan of Resident Evil, I want no mistake that I need to have this game. Reason 1, it comes with the Wii Zapper. The second reason to own this game is that you get to blast zombies with Claire and Leon as they travel back through Resident Evil 2 and Resident Evil Code Veronica. Like Umbrella Chronicles, Wesker will make an appearance and this will just make me want to drag out my Dreamcast or my Playstation. Co-op rail shooter with Zombies- what else do gamers need over Christmas break? If you don’t like Resident Evil or rail shooters, then wait for it on Goozex.
September 10, 2009
What To Do With Your Aging Playstation 2
Erik Kubik Says So, you still have a Playstation 2 and are reluctant to acknowledge the next generation of consoles? Contrary to popular belief, there is nothing wrong with that! Although new releases for the PS2 have slowed down, Sony still makes sure publishers provide the PS2’s dedicated followers with games like Guitar Hero and a few RPGs throughout the year. And there are several older titles that boost a fair amount of playing time.Another game that is a favorite of mine, and has seen several releases on other consoles, is Grand Theft Auto San Andreas. Although it is five-years old and the graphics are showing their age, this action adventure game is lengthy coming in with at least 40 hours of fun. Welcome to taking control of the streets of southern California in the 1990s! Great music, a fairly interesting storyline and characters, tons of stuff to do on the side (racing, robberies, side missions, flying, etc); all of these elements create a must own game, whether you are a fan of the series or not. At 100 points on Goozex, this gamer does not have to tell you it is a steal.
The fourth game—and what has to be my favorite game series of all time—is Resident Evil 4. For all of you who have never touched this game, this is the game that changed the Resident Evil series for the better. Moving away from the puzzles and slow movement, Resident Evil 4 stepped the franchise up to something a little more mainstream. This is “survival horror” at its finest, a compelling story with non-stop action, great characters, and an armory to make most armies jealous. The game does not end when you finish the game, a multitude of unlock able items and bonus features await players. The game has at least 30 hours of game play. What else can I say? Over 2 million copies sold worldwide for just this version of the game. At 100 points on Goozex you cannot go wrong.
August 12, 2009
Top Five Games That Should Be Movies
Shawn Lebert Says: It’s not every year that so many wonderful video games become major motion pictures. Isn’t it great to wake up one morning to read about how your favorite video game got the greenlight to become a movie? The Goozex Report breaks down the top five most anticipated game to movie adaptations.Here is the list of the top five video games that merit a big screen appearance.
5. Nocturne (1999)
Nocturne had a surprising arrival on Halloween of 1999. It was developed by Terminal Reality and, indeed, was a survival horror game that took place in the 1920’s and 30’s, revolving around “Stranger,” the protagonist of this game, who is an operative working under an American Government secret organization known as “Spookhouse.” This organization was created by President Theodore Roosevelt to fight and protect citizens from monsters.
Nocturne was set up in different campaigns, but allowed the player to choose which campaign they wanted to dive in first, second, and so on. Each campaign had a mission briefing, which took place in the secret location of “Spookhouse.” Its dark tone included some clever, subtle comedy that was intertwined in Stranger’s smart-ass dialog, which fit in with the quirky labyrinth-like locale Stranger had to explore to find the “latest” 1920’s film projector to give samples of who or what you’d be up against.
Since each campaign was separate, so were also the enemies. One campaign that I fondly remember is being sent to an undisclosed location where you must hunt down vampires and seek and destroy the father of these bloodsucking beasts.It was ideal survival horror at its peak. Stranger was sent to places like London to accomplish his goal. The game had pre-rendered backgrounds as you crept from one camera angle to another. Think the original Resident Evil and you get the feel for Nocturne. However, at the time, if you had a seriously beefed up computer, this game had top-notch graphics. The lighting effects were dynamic as you sent Stranger lurking through the dank exterior of a downtown London street only to find a dead end and upon turning the flashlight to shine in another direction, a slight gesture of creepy piano chords played for scripted musical fright; but, then once turning fully around, a ghastly lovechild between a physical bat and a vampire swooped down to grab you. The campaign was extreme as it went from gloomy nighttime streets and upon smart exploration, you’d find yourself yards underneath the earth’s surface to discover a cave with a myriad of brain testing puzzles reminiscent of Indiana Jones-like traps.
Other campaigns included enemies such as werewolves and the undead. And yes, since this was the 1920’s, you could even go up against crazed mobsters from derelict sections of the city. I fondly remember them having an infinite amount of throwing dynamite . . . gurr.
The game was built strongly around its narrative, which really pushed this game to a new height in story. It was big on cut-scenes and character interactions, so even before the mission debriefing, you could talk to everyone in Spookhouse before doing your mission, which always made things interesting, dark and hilarious in a . . Sam Raimi sort of way.
4. Thief: The Dark Project (1998)The Thief series is something in itself. And anyone that grew up in the 90’s and loved PC gaming should have had this game on their mantle. And if you DID grow up in the 90’s and were a PC gamer and never played this series, it’s a shame because this game could possibly be the one of the fathers of the stealth genre.
Metal Gear Solid is legendary for its stealth action. Thief catapulted the stealth action to a greater level. Your items consisted of a standard broadsword, bow and arrow, a blackjack for nonlethal means, and different kinds of arrows, which included water and moss arrows. Water arrows torched those flaming torches, ironically, and created new shadows for you to creep in past guards to avoid detection. Moss arrows were used upon floors that would create sound upon stepping on them, so shooting moss on the ground would make you soundless upon approaching from an echoing tight corridor. The puzzles were here and there, but the greatest puzzle of them all was the entire way through a supposed impenetrable fortress and you are there to foil them, and take whatever it was that the King so loved and placed on his wall for safe keeping.
Set in the Middle Ages, the protagonist of this series was named Garrett, a young boy who didn’t understand right from wrong. He only understood what it was to survive. And upon being caught stealing from a master thief in broad daylight, he catches boy Garrett and essentially trains him to become a master thief in return, and this is how the story begins.
The original Thief was all about first-person perspective. And you soon learned the ropes through training what a thief was all about, including sneaking in shadows, making sure not to make noises while creeping up on someone, and of course, sparring in case you were ever caught in the heat of something you were not supposed to be caught in!
Because it was set in the Middle Ages, you--as Garrett--were able to explore castles and dungeons in this big fantasy world, which gave you many alternate ways to sneak in and take out enemies. Of course, as a thief, there’s something very precious that the King has that you want, which happens to be a priceless scepter that belongs to him. The scepter is located in the center of the King’s chambers where he sits and mindlessly watches the guards patrol back and forth, which was about as smart as the A.I. ever got in 1998.
The game explores a variety of loot grabbing and progresses with the life of Master Thief Garrett, thick in narrative and such a compelling journey for the thief that it becomes a trilogy (with a fourth game along the way). It’s fun even to this day, so check it out if you ever have the craving for the PC retro box.
3. Half-Life (1998)What a game Half-Life managed to become and to build such a huge community behind the series. By far one of my favorites, Half-Life stands out in many ways. While it is a first-person shooter, its value is definitely deeper than the surface of simply shooting a gun. Half-Life creates a dimension with a huge world that people just love exploring. If anything, Half-Life is from the first person perspective of a tragic accident gone wrong. Ever since the beginning from the Black Mesa Incident--and for those who don’t know anything about this game, dear god, why don’t you already--the story travels through the eyes of Gordon Freeman, the silent hero. A scientist by day, and a war hero by tomorrow, Gordon, goes through tragic events that no mere human could even withstand but somehow miraculously does it. The game itself, while somewhat linear from path A to B, sets itself up to become a puzzle in itself as you must find your way out of a catastrophe that’s happening right in front of you. Your reflexes must be quick. You must be agile and have endless stamina--luckily, you don’t have to train yourself to become in top shape in video games--in order to overcome all feats that a normal scientist, well, usually wouldn’t.
The beauty about this series is that it lacks cut scenes completely and creates a storyline from pieces of dialog that characters may manage to say. With the first game, for example, escaping from the destruction of Black Mesa was in itself a story that played out without telling much to the gamer. You just had to learn and you did. Later on, you get some interaction from the different characters, albeit briefly, about what could be taking place and how to get out. The thrill was the escape, which later becomes a phenomenon as Gordon Freeman becomes the face of the resistance, which becomes a full-fledged conspiracy along with lunacy over the mystery that is the so-called “G-man.”
However, let me tell you this, if Half-Life was to be made a film, all the things you naturally partake in within the game cannot be done in two hours, let alone justified within that time-span. So you have to think smartly and create something that may become, inevitably, a spin-off to the series, ala Blue Shift or Opposing Force. Something that is essentially about Gordon Freeman but isn’t about him.
You can’t justify having Gordon Freeman as the main character in a film because 1) he doesn’t talk in the games; 2) if he did talk, that would alienate Gordon as the model that he has become to so many people. No one would be content with the film with such a decision. And I do NOT think everyone would be seriously pissed if Uwe Boll lands the project and Ben Affleck becomes Freeman. No, sir. Not at all.
The film has to be 1) within the dimension of Half-Life. It’s a given fact. 2) Has to have familiar figures that we’ve seen from the games. 3) A cameo of Gordon would be appropriate. You know, like having him jump through some weird portal in the background, like we’re about to see him but he escapes our grasp. That would be greatly accepted and much, much more approachable if it was about someone else, or a troop of interesting Resistance characters during the war, perhaps, and we’re given brief snippets about Gordon. Let the director decide. Just not Uwe Boll.
2. Indigo Prophecy / Fahrenheit (2005)Surprise! Yes, I’m one of the folks who adored Indigo Prophecy. I thought the storyline was one of the best developments in video game history. I mean, for a guy like David Cage, who came up with such a huge idea, why didn’t he just make a film out of it already? If The Matrix is the movie, Indigo Prophecy is the game.
The game itself is made to look like a film to begin with. After you pop that sucker in to play, the main menu doesn’t tell you to Start the Game. It tells you to Play The Movie. David Cage, the director and writer behind Indigo Prophecy, has created one of the most in-depth stories with dimensional characters that explores all levels of emotion that it is already infuriating to know that this hasn’t been made into a movie. If it’s already a movie, but driven to appear like a game, why make a movie, you may be asking. Well, I think this kind of story needs to be witnessed by the masses honestly. And if you have not played it yet, by all means, give it a whirl. If you didn’t enjoy it, guess it’s not your cup of tea. Could have been an issue here or there with gameplay, but let it be known that the story underneath this game could fuel a movie.
Indigo Prophecy is about a man named Lucas Kane, who beyond his own will, murders a man in a local bar one late, cold evening in New York City. Now, right away, you gotta think: most good people in movies are always innocent. Sure, but how the hell do you explain that you didn’t commit the murder consciously, but you yourself did it beyond such control? How do you explain that to any loved one? Any police officer? Any lawyer? Damn, it’s already too much. You must prove your innocence even though your own hands were used.
The game doesn’t just revolve around Lucas Kane, but two detectives who are assigned to Lucas Kane’s murder, as they dissect the truth behind this very mysterious, psychological thriller that turns into one big event that no one could have expected.
The game is strict with game-play elements because Indigo Prophecy is so strong with its narrative that the only elements you do decide on is choice making, such as what you should bring up in dialog with another character to reveal different areas of a conversation. Other game-play elements include, for example, controlling Lucas Kane where he must escape from a house. While the police pursue him, quick-time events might take place, which makes your escape easier and less noticeable. Not only quick-time events, but events that might include using your time efficiently could effectively render your character more emotionally stable; whereas, if you were careless with decision-making, could destroy him from the inside out.
If you liked it or not, at least you played it. True, there were some story elements that felt weak, but I’m sure a little adapting to film could create a really, tight, suspenseful action thriller that’s actually, well, smart.
1. Resident Evil (1996)“What!? Resident Evil? But why Resident Evil? Damnit, Shawn, I was hoping for Metal Gear Solid or at LEAST Final Fantasy VII. Why!? Doesn’t it already have enough movies for it?? What the hell.”
Well, I’ll tell you why. I grew up with Resident Evil since I was 11 years old and I was scared out of my wits. It was the most horrifying game I ever played. This was not just some video game to me. This was me in Jill Valentine or Chris Redfield’s shoes, becoming part of S.T.A.R.S., and venturing through this creepy zombie infested mansion, I now am forced to commit to doing so, because if I don’t, I’m a dead man.
Resident Evil is about a service team called S.T.A.R.S. who were created by the Raccoon City Police Department to control and protect against highly dangerous situations. When the situation becomes deeper than what the police force can handle, these guys come into play. One evening, their Bravo team disappears into the northern Arklay Mountains and so the Alpha team goes to search for them. They uncover a mystery of unspeakable horrors. Not only do they discover the truth, but deep in the woods, a hidden decrepit mansion is revealed that inhabits every thing from monsters and zombies to ravenous dogs and man-pecking crows, and much more. The mansion was designed to be a labyrinth, and this game had massive amounts of puzzles mixed in with fighting enemies. Puzzles ranged from securing a key to a locked room, to bigger situations like lowering water levels in a vast aquarium filled with flesh hungry sharks. It presents stressful situations and the gamer had to do their best against the onslaught of terror of the night in the most nightmarish events captured in a video game for its time.
Resident Evil at its core isn’t about the zombies. It’s about the conspiracy behind it. It’s about the huge history embedded through the creation and development of the mansion that our S.T.A.R.S. Alpha and Bravo team unfortunately discovered. Resident Evil has value on all different levels. 1) It’s perfect for horror. A lot of films nowadays with the genre “horror” slapped on it are quick and cheap ways to make money in Hollywood. Resident Evil will freak out anyone. 2) It’s deep; conspiracy theorist fans will enjoy it also. What exactly is going on in this mansion? There’s so much to talk about and if you haven’t played it, well, that’s sad too. Not only for its own well-made story, but it helped the survival horror genre of video games progress. 3) It’s quite religious; considering all about the virus and the zombie infestation, someone clearly wanted too much power to develop something too extraordinary for living beings. Someone needs to be stopped, but who is responsible? It’s up to you to figure out who all is partaking in this evil act. 4) It’s historical; the mansion itself has a ton of history that could be valuable to explore too, and why it exists. 5) It’s contemporary; all the elements could still work in a film to this day and scare the crap out of everyone.
Forget what you know about the current Resident Evil movies. They need to make a movie based on the first game, to the tee. Seriously. Now’s the time to bring back horror to its finest with not knowing horror itself but a deep, conspiracy theory underneath all that which could make this film a truly smart, horror movie – and for once?
March 14, 2009
Gamestop’s Buy-2-Get-1-Free Sale This Weekend
Kube00 Says: I’m sure you’ve heard about this, well if not, it’s exciting news. On March 13th through the 15th, Gamestop is holding a buy-2-get-1-free sale on all used games. This is a great time to pick up older games to finish off your collection or to trade on Goozex. Get three $10 games for $30 and you’ll only pay $6.66 a game! This is also a great time to get newer, used games such as Fallout 3, Resistance 2, and Halo Wars. Just think, at 54.99, you spend roughly $110 for three games, making each game less than $40 a piece!Let’s take a look at some cheaper pickups that would do great on Goozex or to round out someone’s collection. Assassin’s Creed for the Xbox 360 is used for $17.99 and it’s worth 550
Goozex points, that’s the perfect price to pick it up at. For the PS3, there’s Army of Two, which is a great co-op game, although it’s on the short side. That game is worth 500 points and at $17.99, who can say no? The first F.E.A.R. game for the Xbox 360 is also $19.99 used, it’s easily the best of the console versions out there and it’s worth 500 Goozex points. One of my personal favorites, Condemned 2 for the PS3, is $17.99 used, and it too is worth 500 Goozex points.
What about the last generation? During a sale like this, it is also a
great time to check Gamestop’s limited selection of Gamecube, Xbox, and GBA games. I am going to try to track down a copy of Chronicles of Riddick for the Xbox. Can’t afford Resident Evil 5? Then opt for Resident Evil 4, which is another must-have for the PS2, and at $9.99 used, that price won’t get much better. RE4 is still hailed as one of the best games in Capcom’s long running series. It’s also worth 200 Goozex points. To round off the PS2 games, I also recommend Lego Indiana Jones, it’s a decent game that’s very easy to play and unlike Lego Batman, doesn’t feel old and forced. Lego Indy is $34.99 and is worth 650 Goozex points and is in very high demand. Finally, go with Devil May Cry 3 (150 Goozex points and $7.99) or Twisted Metal Black ($6.99 and 250 Goozex points). Remember to use your Edge card and save an extra 10% on all your used purchases.
February 19, 2009
Resident Evil 5 Taking a Step Back?
Kube00 Says: I finally got a chance to play the Resident Evil 5 demo for the Playstation 3. I gotta ask myself, “Is the game going backwards? Is Capcom focusing too much on co-op play to try to make more money while isolating its dedicated fans?”Originally, the game was made for you to play it at night—in the pitch black—surrounded by the moaning and shuffling of hungry zombies seeking your flesh. I literary screamed like a girl many times when playing this game when I was younger. The series is known for missing the run-and-gun along with complex puzzles, and find-the-piece and take it here quests. The non-existent run-and-gun creates a tense atmosphere, as you have to find a place to stop and shoot the encroaching enemies, making every shot count as they keep coming. If you want a run-and-gun semi-horror go play the one shot wonder, Dead Space.
I’ve played all of the Resident Evil games including Survivor, Dead Aim, and Outbreak; three games that even the most hard core fan has a hard time swallowing. Honestly, who uses a light gun to move a character? Some of my favorites have included Umbrella Chronicles and Resident Evil 3. By far the best Resident Evil is Resident Evil 4 (RE4), even though it moved away from the traditional zombies, it still kept the same story idea involving a twisting plot with characters of the past such as Ada Wong and Albert Wesker. Old fans and new fans alike hailed RE4 as a step in the right direction for the series, the inventory system was still the same, but players could upgrade the weapons throughout the game.
Now, here is Resident Evil 5. It takes place in Africa, and the zombies are now similar to ganados. According to the wiki, the game is about the origin of the virus and Albert Wesker makes an appearance. Chris Redfield, the protagonist of Resident Evil 1 and Code Veronica, is the main character, who is accompanied by Sheva Alomar. The game is supposed to take place after Resident Evil 4. The Mercenaries mini game, similar to the one in Resident Evil 4, is returning; which is one of the best parts of the game.
There are some big changes in store for fans, and I’m sure you’ve heard about a few of them. The inventory screen does not make the game pause, making shuffling weapons and using health a frantic game of trying not to die while equipping grenades. There is a big focus on co-op game play, as the main game can be played offline or online, with or without a human companion. If you are playing online, I hope both of you have mics, since there is little communication without them; just hand gestures and Chris telling me to move forward. Anyways, Sheva can be given limited direction similar to RE4’s Ashley, yet she’ll have more options to assist you in combat. Hopefully, she doesn’t get stuck in doors and blast through entire hand gun clips like in Outbreak, that game had some of the worst NPC’s ever. I’m going to guess the game has simple switch puzzles, most of them making use of the co-op, and as a whole the series is continuing to move away from the complicated key and item finds of the original games.
But what about playing it alone? Isn’t that what the series is known for? A game that scares the crap out of you because you are alone in your parents’ basement with the lights off and an empty bowl of ice cream and several cans of Mt Dew next to you. And what happened to the plot twists and quirky puzzle? I guess gamers of today’s generation crave action games. And since most consoles are no longer meant to linger as a solo player’s weapon, things change much. So along with Gears of War, and Halo, Resident Evil slowly drifts towards change. It will be an interesting final product.
For all of you who have played the Demo, what did you think? What’s the good? What’s the bad? Are you worried about the final product?
February 18, 2009
Single Player or Multiplayer: Most of the Time You Can’t Get Both
Kube00 Says: Very few games that published within the last few years have done both single player and multiplayer well.So-So Multiplayer; Great Single Player
GTA IV has a decent, although long, single player experience; but the multiplayer is so-so. Another example is Metal Gear Solid 4, it has a great story and is easily one of the better games I played this year. The multiplayer is okay, and better than I expected, but there is nothing there to keep me interested. The new Resident Evil is another fine example. I don’t want to play through the game with an NPC or another human. I want to experience the creepiness and scariness of the RE series by myself. Basically, the game is designed for multiplayer with single player stuff woven into the game in the form of NPCs. Even the oldie but goodie Diablo II is like this, for multiplayer you play through the same areas as you do in single player mode.
And for some games it feels like the multiplayer was tossed in at the last second to make the game more appealing to the masses and/or to drive up the sales numbers or review scores. Condemned 2 falls victim to this, as I figured out the multiplayer was useless, something that could be passed over and felt rushed. Even one of my all time favorite games, Grand Theft Auto San Andreas suffers from this, known as “I-need-to-make more money” syndrome. It has basic multiplayer, two players work together to kill as many people as possible. Sure it makes the game more fun, but it doesn’t really add anything to the longevity of the game.
Great Multiplayer; So-so Single Player
Mario Kart Wii is great for multiplayer, like Unreal Tournament, but it is useless for single player. The games have no story, nor do I want an explanation of why I am playing so many games of Capture the Flag or race for the Flower Cup.
Best of Both Worlds
There are some games floating out there that have the both of best worlds: namely, Halo. All of the Halo games have a pretty robust single player story starring Master Chief; along with a very strong multiplayer aspect. And then there’s the Jedi Knight Series. All of those games had a great story that was sure to hook gamers. The Jedi Knight series also had decent multiplayer.
In Need of Multiplayer
Some games could use a little multiplayer love. For example, Bioshock, is a great game worth its cheap $19.99 price tag could use a touch of multiplayer. Or how about Mass Effect, multiplayer would only serve to enhance the game, just think of the possibilities.
So in today’s gaming world you get one or the other 90% of the time. You can’t have your cake and eat it too. So readers what do you think? Has the gaming industry become focused on one or the other?

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