November 27, 2008

Happy Thanksgiving

For those of you celebrating Turkey Day, have a Happy and Safe Thanksgiving, and don't forget to get some gaming in between helpings of sweet potatoes and pumpkin pie!


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The Future of Video Games?

Andrew Weymes (aka MrWeymes) Says: Nintendo obviously went in another direction, deviating from what gamers expect from a next generation console. I'm sure most gamers assumed that every 5 or 6 years, we would get an upgrade of our current console with a slightly reworked controller, better graphics, and more features such as online capabilities, and Blu Ray. Sony, and Microsoft knew what was expected of them, and delivered. I don't think that many people thought that the Nintendo "Revolution"(as was the Wii's code name) wouldn't have a standard controller, but in fact make use of motion controls, and that it would have a small emphasis on graphics.

Technically, both the Xbox 360, and the Playstation 3 are superior machines. Both support HD resolutions up to 1080p, both have a more robust online community, both are able to rip music off of CDs, both are able to play DVDs, and the Playstation 3 is able to play Blu Rays. From a core gamer’s perspective, the PS3 and 360 should be head to head, fighting for the top position, while the Nintendo Wii sits in third place. This obviously isn't the case, though. There are many places around the world where it is still very difficult to find a Nintendo Wii, and with titles like Wii Music, and Wii Fit high on casual gamers lists, this Christmas will no doubt be another huge success for Nintendo.

Of course, most core gamers could care less about Wii Music, or Wii Fit and will be stuffing their stockings with the likes of Gears of War 2, Left 4 Dead, Resistance 2, Little Big Planet, and Call of Duty: World at War; but the reality is that Wii Music will probably sell more than all of these games individually. This current console war should be worrisome to core gamers. With the success of the Nintendo Wii, and the high sales of games such as Guitar Hero, and Rock Band, it is clear that there is an enormous casual market in the video game industry. This current surge of casual gamers has prompted Microsoft and Sony to advertise their casual titles much more than they used to, such as the above mention Guitar Hero, and Rock Band. It is clear that Sony is also trying to appeal to the casual crowd with the recent game Little Big Planet, but it is still unclear as to how that will work out until the holiday season is over.

The Nintendo Wii has changed the video game industry forever. It has proven that the game with the better graphics won't always sell more, and that the console with the most high quality games won't always be number one. The Nintendo Wii has the most games that have received a low score, as well as the least amount of exclusives that appeal to the core gamer, yet the Nintendo Wii is still outselling both the Xbox 360, and the Playstation 3 easily each month.

Sony and Microsoft may have done what was expected of them this generation by releasing an obviously superior console to their predecessors, but what about their next consoles? Will Sony and Microsoft be confident in releasing another console geared towards the core gamer that will be over $500 at launch? It's entirely possible that Sony, and Microsoft will try to make their consoles appeal more towards the casual crowd. Core gamers often forget that Sony and Microsoft are companies. Companies want to make money. If the video game industry has shifted towards casual gamers, then more games will be developed for the casual crowd. It's the game developers that want you to experience games like Shadow of the Colossus, for example. Game developers want you to interpret their games as art, however the Corporate Heads of companies such as Microsoft and Sony couldn't care less about how amazing a video game experience is.

If a game like Wii Fit sells more than a game like Shadow of the Colossus, then it is going to be promoted a lot more. Developers are going to be encouraged to make games to appeal to the largest crowd. Don't be surprised if the next consoles are geared more towards the casual crowd. This may be the worst possible news for the core gamer, but it also may be a harsh reality.

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November 24, 2008

Don't Let Madden Intimidate You

Goozer (aka Jimmy James 70) Says: If you’re like me, you probably like football, and you turn the games on Sunday morning and keep them on till Sunday night. When Monday night rolls around, I at least check to see who’s playing and more often than not, I’ll turn the game on regardless of who’s on. But watching the game is really the extent of it. I don’t paint my face when I go to a game, I don’t scream and yell while in the sports bar, and if I miss a game I really don’t care much. I’m a sofa-fan.

When EA releases their latest iteration of Madden NFL, it might pique the interest of sofa-fans enough to check the reviews and to see who’s on the cover, but football sofa-fans are more likely to purchase an FPS or an RPG over a sports game.

And plus, isn’t Madden NFL an extremely complicated game that requires the smarts of a professional coach? The idea of choosing formations, routes, and knowing the difference between a pitch and sweep versus a trap play can makes me want to curl up on the couch with a bag of chips and check to see if the Vikings are on (being born and raised in MN gave me purple blood).

A little over a year ago, I was browsing through Target’s game department, and I see a rack of books with a title something like, Madden NFL 08 Strategy Guide. I picked this weighty tome up, must have been 500 pages, and I started flipping through the pages. The book contained the most in-depth descriptions of more plays and more options than I could ever want to know. I quickly put the book down and walked away slowly, thinking, I’ll never play Madden NFL. Ever. Way too complicated.

Recently, I had a couple thousand points burning a hole in my Goozex pocket, and I thought to myself, you have to at least try the game. If it’s too far over your head, then just trade it back and get your points back. No problem.

After playing Madden NFL 09, let me just say right now, I’m partially addicted to this game. I also recently received Mercenaries 2, and the two games are competing for game time. I really kind of thought Mercs 2 would make me forget all about Madden, but it didn’t. I can’t wait to get back on the field. It’s tough to beat the feeling of completing a 20-yard pass and running another 30 yards for the touchdown, and then topping it off with a dunk over the goal post. It’s fun. It’s thrilling. And at the intermediate level, the play calling is exactly at my level of football intelligence. I’m recommending this one.

It’s value on Goozex dropped to 950 points the day I received it. So, I might be taking a loss on this one. But hopefully as the playoffs approach, interest in the game might revive and the point value will go back up to the full 1000 points. But I’m not too worried about it. I might even hold on to this one for a while. You can get it off of eBay for under $40.

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Multiplayer or Single Player?

Andrew Weymes (aka MrWeymes) Says: The Playstation 2, Xbox, and Gamecube era was primarily focused on single player gaming. Of course, Socom and Halo had many online players, but the majority of gamers were still playing games for the single player experience. However, it is apparent that multiplayer gaming is on the rise over the past few years and much has changed within the current generation.

Many games that have a solid single player experience—but no multiplayer—are often slammed for this alleged short coming; and even have points deducted in their review on gaming websites. An example of this is Uncharted: Drake's Fortune. While Uncharted didn't receive terrible scores, the inclusion of a multiplayer experience akin to Gears of War would probably have helped.

There are many gamers who don't enjoy multiplayer, and are concerned with this growing trend in the industry. Single player campaigns are getting shorter and shorter. While the quality of the campaigns is high, it's hard for a single player gamer to spend $60 on a six-hour experience; especially when developers focus their efforts on making the online run smoothly, having a good amount of maps, as well as weapons, and having a good selection of game modes. It's almost as if the single player experience has become secondary, which is backwards compared to previous consoles. Treyarch provided a prime example of this trend by releasing a Beta version of the multiplayer for Call of Duty: World at War as compared to a demo of the single player.

This generation is also seeing a rise in multiplayer-only games such as Warhawk, Socom: Confrontation, and to a lesser extent Left 4 Dead. While you can play Left 4 Dead by yourself, it's clearly made for cooperative play. If games like this become top games in the industry, developers will start to look at single player games differently. There is no sense in making an epic single player experience if it's not going to played by 1/3 as many people as this months multiplayer game.

There are pros to playing single player games, as well as multiplayer games.

Single Player Pros:

  • Storylines can draw you in, and make you feel for the character.
  • A good amount of single player games have a solid frame rate throughout the game.
  • Texturing and lighting effects are always better in single player campaigns.
  • Scripted moments that are shocking during your first playthrough.
  • The feeling of beating a boss by yourself.
  • Exploration.
  • A good soundtrack.

Multiplayer Pros:

  • Playing with people you know is usually fun. For people that live far way from each other, it's nice to socialize again.
  • If there is no lag, competing fairly against people from all around the world, or just competing against your friends can be thrilling.
  • Talking to real people during cooperative gaming brings a new level of strategy to the table when compared to AI team members.
  • Replayability. Many people only play the single player experience of a game once. Multiplayer gives you a lot more hours for the money you spent on a game.
  • Winning. It's always fun to beat someone else.

It's obvious that multiplayer is now a vital part of the video game industry. If you were to ask the average male, age 10-25 what Call of Duty is, he would probably know the answer, regardless of whether or not he plays that particular game, or video games in general. If you were to ask that same man what Lost Odyssey is, or Dead Space, or Uncharted: Drake's Fortune, he probably wouldn't know. The question is, what do gamers that spend their days playing video games, and talking about them on message boards think? Which kind of games brings you more satisfaction, single player or multiplayer? Which is more fun to play? Most importantly, where is the video game industry heading? Will single player campaigns become secondary to their multiplayer? Have they already?

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November 20, 2008

SEGA Shows Signs of Life

Andrew Weymes Says: The last generation of consoles wasn't very kind to SEGA. When the SEGA Dreamcast launched in 1999 in North America, it's only competitors were the Nintendo 64, and the Playstation 1. While the Dreamcast launch was a failure in Japan the year prior because of a small library of games at launch, and the looming shadow of the Playstation 2's launch, the North American launch was a huge success. The Dreamcast had an impressive lineup of games, and had an obvious technological edge over the current competition. The Dreamcast had some amazing launch titles such as Powerstone, Soul Calibur, the classic Sonic Adventure, the forgotten Blue Stinger, Trickstyle, Hydro Thunder, House of the Dead 2, NFL2K, and Ready to Rumble among others.

The Dreamcast sold an impressive 500,000 units its first week in North America. SEGA continued this momentum all the way until the launch of the Playstation 2 in 2000. Despite releasing critically acclaimed titles such as Shenmue (an incredibly deep action adventure game for it's time), Jet Grind Radio (the first cell shaded video game), and Sonic Adventure 2, the interest in the Dreamcast dwindled after the Playstation 2 entered the scene. Debt, fierce competition, and some clever marketing on the part of Sony put an end to the glorious era of SEGA video game consoles.

By 2002, the mighty SEGA had fallen, and became a third party developer releasing games on the Playstation 2, the Gamecube, and the Xbox. This came as a shock to many SEGA loyalists that never imagined Sonic would be on a Nintendo console. SEGA had minor success with games such as Virtua Fighter 4, Super Monkey Ball, as well as critical success with Jet Set Radio Future, but the majority of SEGA titles released on either the Playstion 2, Gamecube or Xbox such as Sonic Adventure DX, Sonic Adventure 2 Battle, Shadow the Hedgehog, and Sonic Heroes were met with mediocre reviews. Sonic Heroes was the most successful of these titles, selling over 2 million copies.

The current generation of consoles started off a little rough for SEGA with the release of Sonic the Hedgehog for the Xbox 360 and Playstation 3. Sonic the Hedgehog was met with less than stellar sales and mediocre reviews. However, SEGA is showing an upward trend since then. SEGA published Condemned 2, which was met with mostly positive reviews. Golden Axe: Beast Rider received some rather poor reviews, which was upsetting to many fans of the series, but SEGA's more recent games such as Valkyria Chronicles—a Playstation 3 exclusive—and Sonic Unleashed, a multiplatform game were met with generally positive reviews.

Many people have lost faith in SEGA after the slew of average Sonic games that plagued the previous generation, but they shouldn't abandon hope just yet. With an unexpectedly deep strategy roleplaying game—Valkyria Chronicles—and a true next generation Sonic title, faith in the resurgence of SEGA is at an all time high. Before the fanboys start clamouring for a Dreamcast 2, they should realize that SEGA's place is in third party development. If SEGA entered the console market again, they would most assuredly be crushed by the intense marketing of Microsoft, the excellent quality of Sony, and the innovation of Nintendo.

An interesting idea for SEGA is to align themselves with either Sony or Microsoft and make exclusive games. This could attract more attention to SEGA, as well as help the console of their choosing. An exclusive Sonic title may not sound like much right now, but if the next Sonic game were to get a 9, or higher, exclusivity could definitely help move a few consoles, and get SEGA back in the limelight. SEGA is trying to succeed this generation, and for the most part they are. SEGA fans should be very pleased this holiday season. With SEGA showing signs of its former self, one can only hope that this trend continues.

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JimmyJames70